Tuesday, June 28, 2011

Back to the SHMUP?

Well, I am finally through the prereqs section of the graph theory book.  Although I didn't do the final problem set, I should have a good enough grasp on the subjects to make use of them.

I am currently considering using kinematics for animation in the SHMUP rather than dynamics, which would allow me to temporarily skip most of this math.  Kinematics is basically hard-coded movement, where dynamics is more physics-based.  Gamers know these as arcade games and simulation games respectively.

We are also redesigning the SHMUP so that it will be easier to create.  This means that I shouldn't have to make many test projects, and I can jump right back in to coding the "real" game.

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